
You can mine those rocks, but they may leave rock floors on some of your tiles in space. WARNING: If you Capture the Abandoned Mining Station, it may bring granite rocks with you to your home map. These will leave you with huge surpluses of steel, plasteel, components, and advanced components, but this can be very time-consuming, and any ships that attack you will target these additional ships on your map. You can, if you have enough room on your main ship map, Capture the entire stations and then deconstruct them at your leisure. In order to remove pieces of these ships, you must first take control of them by hacking (Intellectual) their bridges or AI cores.These derelicts will be destroyed about 3 days after you get the mission alert - make sure no colonists are on board! (There will not be a warning!).the Abandoned Mining Station) contains hard-to-see antigrain mines set into the vacuum of space itself. Any powered defenses against colonists will still be active, and some of these sites (esp. These can include Abandoned Mining Stations, Agricultural Station, Fuel Depots, and some enemy ships. Generates a ship of various types, in various states of disrepair and damage.Failure will either destroy the satellite, instantly killing your pawn, or send a raid of mechanoids to your ship. You need to repair (Construction) and then hack (Intellectual) the computer inside. Generates a site with a single room building.Some of them are gigantic, or even are fleets of smaller ships. Some of these ships are tiny - little cargo pods carrying almost nothing and who will try to escape immediately (and probably be successful, given how small and nimble they are). (You will not get notices about the ones that will attack you, which is also random.) You can, if you desire, attack the hostile ships (and you will not suffer any Notoriety penalty, if they are not trade ships). These particular hostile ships will never attack you and can be ignored, and will leave the area after a few days. If your pilot or AI is scanning for ships, you will periodically get notices about hostile ships detected.Through the Research Tree, you can also research new missions to discover the locations of Archotech Pillars, which are a different end-of-game route. This will open up an entirely new Research Tree allowing you to research powerful Archotech technologies, grant you an extremely powerful Archotech AI (whose hologram has all Psycasts and starts with 10 in every skill), and will give you "gifts" if you make it happy (and punish you with "pranks" if it gets unhappy). If you are able to hack the Psychic Amplifier, your ship will gain a blueprint that will allow it to construct the Archotech Spore. Note that approaching it will begin a ship battle with a very powerful Archotech/mechanoid space station, which is swarming with mechanoids and protected by Archotech shields and lots of weaponry. If you have an AI pilot, you may get a message about discovering a Psychic Amplifier in space.The drive must be defended for 15 days before you can extract the entanglement manifold and construct your own FTL drive. Hacking the AI core on the starship bow will give you the location of the crashed Johnson-Tanaka drive.A psychic drone that will give -54 mood to all pawns.Leaking reactors that will rapidly kill your pawns if not shut down (look for consoles that can be hacked).You'll have to fight your way through the ship and hack into the AI core to find the location of the engines. After a random period of time, you will discover the bow section of the ship that brought you to the Rimworld.
